Monday, March 2, 2020

Gun Bullet Design


Here is the texture design for the BFR bullets to add to the small scene. These were modeled and unwrapped in Maya with 480 triangles per bullet while all texturing is generated in Substance painter at 512 resolution.




Gun Holster Work in progress


Apologies in advance that my posts for updates are not daily. Rest assured I am still working on stuff ha ha. Anyway,  here is another prop update of what I have been currently working on.  In addition to adding details for the Researcher BFR Magnum I have decided build and texture additional assets to set up a nice small scene for the gun. Here is a modeled and textured asset of the leather holster for the BRF Magnum. This asset was created and unwrapped in Maya with 1,186 triangles while all texture detail is generated in Substance painter. The textures for this asset were created in detail 1024 resolution.