Tuesday, November 20, 2007

My first Model Contest online.

To get some exposure onlne I have decided to dive in an enter some comps online. If I dont win atleast I get noticed. If you ever heard of Game Artisans.com they recently closed a contest for a Mini Moo Fighter character. Very low-poly animal characters with a fighter edge, here is my submission. This is also the first super lowpoly poly character I completed so I am quit happy how it turned out.

FUSHUBUSA: The Turtle Smasher 638 Tri-polygons

Saturday, November 3, 2007

it was the age of GARGOYLES!

Right now I am sculpting assets for my Throneroom environment which i did a while back. I did a heavy Update on the gargoyle Statue.

Saturday, October 13, 2007

Ordraqin Body Shot WIP

Here are some First Wips of the body being Z brush Unwrappingthat base model took forever but alas its done.

Friday, October 12, 2007

Normal mapped Version

I think I am done with head now on to the body. Might need to make some minor changes. Here is the model applied as a Normal Map.

Thursday, October 11, 2007

Update Ordraqin Head

Made some updates it the way how I had the horn at first wasn't going for me so decided to change.

Ordraqin Face WIP

Started to work on the Head of the Ordraqin Model, still inthe works.

Thursday, October 4, 2007

A new soul has Arisen "Ordraqin"

Hello again sorry for the long delay been having some computer problem lately but that being taken care of LOL. Her is an Update on what I am working on recently. This Creature is called Ordraqin its a hybrid I made of a Ostrich and a Dragon.

Friday, August 17, 2007

More Updates!

Ok more with updates on the altar added some detail to the gold flag poles and added color with candles. Working on the surface of the altar now. It will look awesome when I am done. Laterz.

Tuesday, August 14, 2007

Adding Extra Elements of Color

Just a small update with extra stuff added on for better effect fags and candles.

Friday, August 10, 2007

Texture Update! Monument

Man this takes forever to texture but here is another update not complete yet but its getting there.

Saturday, August 4, 2007

Monument Update

Ok here is small update on what I working on int he textur department. I am trying to work with 3d Assets that are low end to make them High end in game. Working with Normals and painting texturs can be a pain. If you guys have any constructive input that would help make this look better al is welcome. I want to be stronger at texturing my models so any good advice is much appreciated.

Monday, July 23, 2007

On to Assets

Hey I am taking a break from doing Z brush work to focus on Assest modeling. I am doing a Monument assest peice its still at starting point but woriking gettin it unwrapped and textured.

Thursday, July 5, 2007

Xerus Update! The Torso

Okay I amcurrently working on the Torso of Xerus using zbrush 3. Trying to get a much detail in with the Skeleton Armor. More Updates to come -_^.

Sunday, June 24, 2007

Xerus Face Update ITs Maya Time!

Ok here is a another Up date I finally got the Normal Maps working for this face
now on the rest of the body. Zbrush is kicking as right now. ;)

Thursday, June 21, 2007

Finally getting it! -_^

Oh man I am FINALLY starting to get the hang of Zbrush and I am loving it. I am currently working on this these two right now and spruce up some of old 3D characters, but yeah I am looking forward to make something that will really be cool later as I get better. Till then



Friday, May 18, 2007


Updated PIc of the Finished Model of the BFR Reseacher Magnum. Right now I am unwrapping it an texturing it