To get some exposure onlne I have decided to dive in an enter some comps online. If I dont win atleast I get noticed. If you ever heard of Game Artisans.com they recently closed a contest for a Mini Moo Fighter character. Very low-poly animal characters with a fighter edge, here is my submission. This is also the first super lowpoly poly character I completed so I am quit happy how it turned out.
FUSHUBUSA: The Turtle Smasher 638 Tri-polygons
Tuesday, November 20, 2007
Saturday, November 3, 2007
it was the age of GARGOYLES!
Saturday, October 13, 2007
Ordraqin Body Shot WIP
Friday, October 12, 2007
Normal mapped Version
Thursday, October 11, 2007
Thursday, October 4, 2007
A new soul has Arisen "Ordraqin"
Friday, August 17, 2007
More Updates!
Tuesday, August 14, 2007
Friday, August 10, 2007
Texture Update! Monument
Saturday, August 4, 2007
Monument Update
Ok here is small update on what I working on int he textur department. I am trying to work with 3d Assets that are low end to make them High end in game. Working with Normals and painting texturs can be a pain. If you guys have any constructive input that would help make this look better al is welcome. I want to be stronger at texturing my models so any good advice is much appreciated.
Monday, July 23, 2007
On to Assets
Thursday, July 5, 2007
Xerus Update! The Torso
Sunday, June 24, 2007
Xerus Face Update ITs Maya Time!
Thursday, June 21, 2007
Finally getting it! -_^
Friday, May 18, 2007
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