Thursday, April 30, 2020

Update 4 for the Researcher BFR Magnum (Design Mod and Re-texture)

Update 4 for the Researcher BFR Magnum Prop design. I took a step back this time around to re-examine all angles of the gun and made some changes to the over all model while fine tuning the detail of the texture. Here is the most recent update.







Monday, March 2, 2020

Gun Bullet Design


Here is the texture design for the BFR bullets to add to the small scene. These were modeled and unwrapped in Maya with 480 triangles per bullet while all texturing is generated in Substance painter at 512 resolution.




Gun Holster Work in progress


Apologies in advance that my posts for updates are not daily. Rest assured I am still working on stuff ha ha. Anyway,  here is another prop update of what I have been currently working on.  In addition to adding details for the Researcher BFR Magnum I have decided build and texture additional assets to set up a nice small scene for the gun. Here is a modeled and textured asset of the leather holster for the BRF Magnum. This asset was created and unwrapped in Maya with 1,186 triangles while all texture detail is generated in Substance painter. The textures for this asset were created in detail 1024 resolution.















Monday, February 10, 2020

Update 3 for the Researcher BFR Magnum.

Yes I know it has been a little bit since my last post. However, rest assured time spent not posting was time spent on getting solid critiques and making changes to the guns texture progress which is what I will be discussing today. A buddy of mine who is working in 3D professional point out some great feedback to add more color variation and metal edge-work detail around the surface of the gun. In addition to this add shape to the trigger handle to provide a stronger silhouette. Here are a few screenshots of where the gun currently stands. Based on my recent feedback I am going to call this part of the gun done. I am highly considering  maybe adding some bullets with a holster to make it into a scene for extra flare. We will see.










Thursday, January 23, 2020

Texture Update 2 for the Researcher BFR.




Here is another texture update after getting some feedback from my last update. With this change I worm adding more subtilety to the texture especially the mussle and letter areas of the gun. In addition to this, I added elment of dark color to simulate random areas of oil to simulate the gun being used over. This was assist in adding more roughness to the metal while breaking some of the continuity of specular surface detail around the gun. The lens this time around also has worn reflective detail on the scope. Still plugging away and hopefully I will call this done soon. 😁

Texture Update for the Researcher BFR Magnum.

Here's my text to update for the Researcher BFR magnum. I made some changes to the handle switching it from a leather to wood texture. I also made an attempt to add a metal decal to the barrel of the gun. I feel its almost done but I wanted to get a second opinion before finishing a submitting to my Art Station page.

Wednesday, January 1, 2020

Texturing the BFR Researcher Revolver with Substance Painter (Practice Run)

Algorithmic has outdone themselves with this amazing software as I keep becoming more amazed with what I can do with creating and applying textures. To start learning the ins and outs of the software, I have been using some of old un-textured assets that could use a bit of a cosmetic touch-up. Here is my current progress of the Researcher BFR Magnum. The based model was built and UV unwrapped in Maya. Right now I am still working out additional final details of how I want the finished model to look in the end.